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Post by Dia on Jul 27, 2010 14:05:43 GMT -5
7/26/10 V 1_0 Module Launched!
- Village of Vaikne in. Much of the village is accessible and operational, some shops and NPCs are still missing, and some conversations are missing from NPCs. To be updated soon. - All reported pre-launch bugs fixed, module is fully operational.
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Post by Dia on Jul 27, 2010 14:07:24 GMT -5
7/27/10 V 1_1
- Fixed transition between Vaikne and the Swap and Shop. - Fixed numerous NPCs. - Fixed bug on tailoring models not allowing cloaks to be edited. - Added dm_port waypoints for DMs. - Adjusted hides for polymorph tokens.
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Post by Dia on Jul 29, 2010 17:10:13 GMT -5
7/29/10 V 1_2
- Fixed dye kits. - Connected Vaikne Docks to Vaikne. Area is not yet complete, but asthetically is mostly there. - Connected Rhandil Road - Westshire Farms and Westshire to the east of the Outskirts of Vaikne. - Players now receive a special bag of holding upon login, as well as an item with a list of player chat commands.
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Post by Dia on Jul 30, 2010 18:01:35 GMT -5
7/30/10 V 1_3
- Added Vaikne Watchdogs all across Vaikne areas and farmlands. - Worked some on Vaikne's Dock so it isn't so plain looking. - Added Vaikne Cemetary east of the Dock. - Added the first area of Jarnvior, the Iron Wood west of the Dock. - Got started on Steel equipment for sale at the smithy, much still to go, however.
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Post by Dia on Aug 5, 2010 17:09:15 GMT -5
8/05/10 V 1_4
- Fixed some faulty scripting. - Added rules to the rules sign, as well as a journal posting. - Added The Needle and Thread tailoring shop to Vaikne.
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Post by Dia on Sept 1, 2010 9:45:17 GMT -5
8/10/10 - 8/29/10 V 1_5
- Added Alzera's Bend, and The Viper's Maw road areas east of Westshire Farmlands. - Added three new areas to The Jarnvior. - Added shoreline area south of Westshire Farmlands/East of Vaikne Cemetary. - Created Viper's Fang bandit NPCs. - Modified sky boxes throughout all areas in the module, used nicer looking ones than we had. - Updated many of our pre-CEP event areas with new lighting, skyboxes, sounds, and generally made the areas look better.
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Post by Dia on Sept 7, 2010 13:49:56 GMT -5
8/30/10 V 1_6
- Completed many Tier I weapons and equipment, placed for sale in the Welcome Area, as well as the shops around Vaikne. - Completed scripting on the death system, which will incur a minor xp and gp penalty upon respawn, which will place you on a bedroll in Vaikne's shrine. - Created numerous new hostile NPCs. - Added encounters to various areas of the Jarnvior, as well as two hobgoblin tent interiors with spawns as well. - Added two fully scripted Chess Board event areas.
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Post by Dia on Sept 9, 2010 18:23:42 GMT -5
9/9/10 V 1_7
- Created Wolf, Worg, and Bear pelts, and placed in the inventories of appropriate creatures to be dropped on death. - Added Victor Swift to the Drake's Landing to offer a hunting quest, where PCs may bring animal pelts in for gold. - Adjusted wolves to be part of "Animal, Hostile" faction, so that they are hostile toward "Hostile" NPCs. - Added cleanup scripts to all hunting areas to cut down lag from items that are not picked up from corpses.
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